Quote:Original post by w00
But i'm also wondering how other games do it in general. Like a game as Call Of Duty. It also has physics on their characters. Do they also play with the velocity settings to move them around??
The characters I don't know. I believe that some engines like Valve Source applies physics on dead bodies, but leave the living characters motion in the hands of pre-calc anims (as long as they aren't jumping or falling).
I'm pretty sure though that physics is applied as soon as some vehicle enters the picture, including gravity, friction, collisions... and of course every force applied to the vehicle has an impact on its velocity vector.
Any wheeled vehicle top-speed is also maxed out because of the ability of the vehicle's engine to apply an acceleration to it, ability which is dependent on the current turn/min of the engine, which we could simplify as the vehicle speed (you've certainly seen acceleration/speed charts in racing games already).