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ofarooq

Rendering a capsule primitive in SlimDx

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Hi All Is there an easy way to render a capsule primitive in SlimDX. I am using Mesh.CreateSphere/Box/Cylinder to render my primitives and was looking for something similar. Any help appreciated. Thanks

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I think no. You must load that primitive from pre created .x file or create mesh with vertices which position and count you calculate yourself.

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