Just as you said that, I noticed there was another overload.
Visual Studio 2010 RC 1 has a tendency of randomly disabling intellisense on my computer, or only allowing to show the longest overload of a procedure/function.
[SlimDX] Rendering some objects just once?
I assume that using the other method has solved the problem? Since IIRC it doesn't specify the surface as being available for sharing if you use that one.
If you create a render target, you can't set it as a texture. It doesn't make sense to have an anti-aliased texture anyway - that's what texture sampling is for.
I think the closest you'll get is making the texture twice the size you need, rendering to it, then drawing it at 50% size to let the bilinear filtering take care of the anti-aliasing.
I think the closest you'll get is making the texture twice the size you need, rendering to it, then drawing it at 50% size to let the bilinear filtering take care of the anti-aliasing.
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