Quote:Original post by hplus0603
It's hard to tell how you arrived at those numbers
Nothing fancy, just grabbing Environment.TickCount immediately before and after each packet is processed.
As far as connection, I'm on what most would consider a fairly low capacity upload (896 kbps) but the most my server's ever sent out over the DSL is ~25 kilobytes per sec. 90% of the traffic is from the NPCs which are either running on the same computer as the server, or on a LAN computer.
I messed around with it a bit last night and I was (randomly?) getting anywhere from 10 to 300 ms ping from the client on my laptop to the server on my desktop.
It's running on top of 3.5, I'll see if 2.0 makes any difference.