C3DMatrix R;
R.m_Z = vAxisY;
R.m_Y = (vAxisY ^ vDirection).Normalize();
R.m_X = R.m_Y ^ R.m_Z;
Transform point by direction and axis
Hy.
I have a function that transform 3d point of a solid from the 3d axis and 3d direction.
The core of the function is:
then multiply all points for this matrix.
it works.
My problem is that now i must transform the 2d points of a poliline from 2d axis amd 2d direction.
Is possible to use the same tecnicque?
Thanks
Quote:nobody?The 2-d version of what you posted doesn't need an axis and a direction, just one or the other. For example:
matrix22 m;m.x = axis;m.y = perp(m.x);
Is that what you're looking for?
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