Try My first "3DEngine" =)
I've been playing around with OpenGL for some days now and finished some (that I think ) very impressive steps =)
http://www22.brinkster.com/wixner/glengine.zip
Read the ReadMe for keys =)
Edited by - Metus on August 5, 2001 8:42:48 AM
not bad, my only complaint is that the keys didn''t work on my system so I had to bust out good ole'' control-alt-delete.
How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.
How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.
None of the Keys. or only the Quit Key? (ALT+Q)
Well, It''s just a temporary solution with the ALT+[Key], Now I''ll try to open a Menu via the [TAB]-key where to toggle modes and see the FPS Calculator.. =)
Well, It''s just a temporary solution with the ALT+[Key], Now I''ll try to open a Menu via the [TAB]-key where to toggle modes and see the FPS Calculator.. =)
I checked out your 3D Engine. Not bad. It is certainly a good start. The "sphere" option didn''t seem to work for me. Also, there is an issue when you press a key combination that it goes really fast. Meaning, I press Alt + G to generate a new land and it looks like the landscape is jumping all around. I didn''t see anything that reported frame per second. Anyways, nice start. By the way, the ALT + Q did work for me. As did every other key. Just not ALT + S.
The demo looks good, I initially thought that the keys wouldn''t work on my system. The problem is that Alt+key requires you to press Alt+Shift+key as the keys are in Capitals.
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FireFly
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FireFly
Ok, I''ve updated the Demo, Now with full 3D Movement Support =)
The Keys Are Moved to the Numeric Keypad [0, 1, 2, 3, Enter]
The only reason why everything''s going to fast is that no Timing is implemented...no FPS Calculations either
Anyway, the Updated demo is:
http://www22.brinkster.com/wixner/glengine.zip
The Keys Are Moved to the Numeric Keypad [0, 1, 2, 3, Enter]
The only reason why everything''s going to fast is that no Timing is implemented...no FPS Calculations either
Anyway, the Updated demo is:
http://www22.brinkster.com/wixner/glengine.zip
Metus, I wrote a little movement routine a while back that lets you move in the quake3 ghost mode style. I couldn''t get the camera to look up or down with the mouse in your demo so I thought you might want to look at the way I do it. It took me a while to figure out how to make it work perfectly so if you don''t already have that working and you want to save some time I''ll send it to you.
Sure, I''ll take a look at it, but ghost mode, isn''t that where you can travle at the Y-Axis as well? like "fly-mode"??
you can mail it to Wixner@Hotmail.com
you can mail it to Wixner@Hotmail.com
Yeah you can travel in the y axis. Its good for examining the scene from any point of view. You can disable it easily.
http://members.home.net/gradyfield/moving.zip
http://members.home.net/gradyfield/moving.zip
Wow, very impressive for your first. Im also a newbie to OpenGL (newer then you) and im wondering, how did you make the landscape?
McDougal...DUCK McDougal
McDougal...DUCK McDougal
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