Jump to content
  • Advertisement
Sign in to follow this  
3DModelerMan

Event system?

This topic is 2988 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there any event system library that I could use, instead of making my own? I want to do game events, but I also want the system to be able to do network events for multiplayer in the future, if I decide to do multiplayer.

Share this post


Link to post
Share on other sites
Advertisement
Like so instead of having to pass pointers everywhere. I could just go like
eventManager->sendEvent(EVENT_TYPE); and have listeners for different types of events.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!