Thanks. I'm working on this, but so far it's all a bit scary. I managed to attach the objects to my camera with this code, so still work to do:
g_pDirectXDevice->BeginScene(); D3DXMATRIX mWorldViewProj = matView * matProj; D3DXMATRIX m_Rotation; D3DXMatrixRotationY(&m_Rotation, 45.0); g_pDirectXDevice->SetTransform(D3DTS_VIEW, &m_Rotation); RenderTrees(); D3DXMatrixRotationY(&m_Rotation, -45.0); g_pDirectXDevice->SetTransform(D3DTS_VIEW, &m_Rotation); RenderGrass(); g_pDirectXDevice->EndScene();
I'll get there