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A good start learning about shaders?

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Is opengl es 2.0, a good starting point to learning shader programming? I hear it is a much more slimmed down implementation of GL. There are not that many books on GL 3-4.0 and I am just looking to start off. I read that things like glend and begin are not in GL ES 2.0 so I may be in good steed when I decide to move on to 3-4.0. But I'd like to get feedback on this idea of starting with ES.

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