Display modes through glut
Hey guys!
I want to enumerate all possible display modes for any monitor on any platform with glut,
and I thought setting the game mode string several times (widths*heights*depths*freqs), whereafter
asking whether if any of these game modes are possible would fill up a nice list of modes.
This is (probably) true. But, I like my console while developing, and I don't want glut to fill it up
with early descisions on whether the game mode string would work or not. I have GLUT_GAME_MODE_POSSIBLE for that.
Nevertheless, Glut keeps rambling several million lines to the console before I would get my list, and I cannot wait that long.
-Is there any way I can avoid glutGameModeString writing to my console without disabling my console entirely?
If not, is there any (other) platform-independent way to enumerate working display modes?
Thanks in advance!
Well, i guess i could just make a graphical console and use that instead. -or wait that one hour for every machine to store the possible modes locally.
Really, somebody must have dealt with this before?
How did valve enumerate the video modes for half-life 1 in opengl mode?
Really, somebody must have dealt with this before?
How did valve enumerate the video modes for half-life 1 in opengl mode?
Quote:Original post by SuperVGA
Really, somebody must have dealt with this before?
How did valve enumerate the video modes for half-life 1 in opengl mode?
HL1 didn't use GLUT, they probably used WGL directly.
GLUT is pretty limited, isn't mean to do that, is just for rapid prototyping and examples.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement