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3d programing: Whats next?!?

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Ok, so I learned about Direct3d and made a spinning cube with nice effects. Being a TOTAL newbie to 3d, I have no idea whatsoever what I should learn next, or where to get that knowledge. My ultimate goal is 3d gameprograming so I guess it has something todo with collision-detection? HELP!!

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well, just plan out a simple game and write out the different methods of what you are going to need.

Pong is always a good start, and has room to add need little effects once the framework+playability is done.



"If you try and don''t succeed, destroy all evidence that you tried."

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