• Advertisement

Archived

This topic is now archived and is closed to further replies.

dximagelist

This topic is 6010 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all Does anyone know how a DXImageList works? (Hori''s DelphiX). I remember reading somewhere that all the images are stored on a single large system bitmap. If so, are all smaller images padded out to make them fit alongside big ones? Is there an overhead associated with having many small bitmaps in an array instead of using an imagelist? Thanks in advance Pea

Share this post


Link to post
Share on other sites
Advertisement
It''s a THashCollection of of bitmaps that automatically get Surfaces created for them. Each Surface can be split into tiles (refered to as patterns) for frame based animation.

It''s pretty fast for drawing 100-200 images, it slows down the more images you draw.



[ Michael Wilson | turbo sys-op | turbo.gamedev.net ]

Share this post


Link to post
Share on other sites

  • Advertisement