draw on texture
Hy.
I try to debug an application , but it seems that opengl don't have a valid opensource debugger.
My idea is to write a project that output all my data from fragment shaders to the texture with a protocol , a 0 separator for ex and read this texture and find all real data in the gpu.
Is possible?
There are some opensource project that do this ,I'm reinvent the weel ?
thanks
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