Sign in to follow this  

Valve Portal Motion Blur

This topic is 2816 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello fellow programmers... Has any body tried implementing Motion Blur from Valve's white paper http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf I am stuck with roll motion blur. How to properly set pitch factor, when camera is pointing upward. Or how to solve a case when camera is pointing for 45 degrees up or down. In this case both horizontal and roll blurs are applied, but how to set pitch factor. I was thinking about axis dot products. But still no luck. I don't like to invent a wheel. Portal source code would be nice :)

Share this post


Link to post
Share on other sites

This topic is 2816 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this