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OpenGL windows and multisampling these days [SOLVED]

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I've searched for multisampling and fsaa and antialiasing and I've found dozens of posts, but they all seem to be from ~2000-2006. Some say just to switch to sdl or directx; some say to use extensions and others say not to multisample the main buffer and instead manually smooth an FBO. Also, I know what's an extension and what isn't has changed in recent times. So, with that in mind, can someone explain to me what my options are for making a win32 opengl window antialiased, or possibly recommend the best way to do it? I don't want the nehe tutorial, for example, unless it's the best way. --Edit-- I figured I'd try the nehe tutorial. It's a little backward compared to how I would've done it -- Roach calls createWindow from within createWindow -- but importantly you can use glew instead of coding your own extension checker. [Edited by - whiterook6 on March 29, 2010 8:38:18 PM]

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