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chickens1127

FPS in 3D???

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Hello, I am developing a proposal and some idea for a new concept in FPS gaming. Now, a first person shooter must be in 3d or some variation. It is an interactive enviorment which a player must look around, in the eyes of the characters. So, FPS's are 3D, but what about designing a FPS IN 3D? What I am saying is a FPS in which you wear some type of glasses, possibly stylish so you don't look like a complete dork, and have the game come to life. Enemies pop out of the screen, and you can see bullets fly around you. Do you think this could work? How would one go about making the game in three dimensions. Please give me feedback on the idea. Taylor Haberle

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They do that already. It's pretty simple, in concept at least, to take your already-3D graphics and render them from two positions and send it to a 3D display. A friend of a friend of mine actually set up Halo to play in a full-on virtual reality room. It's only a matter of when 3D display equipment becomes widespread enough.

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This technology already is existent which is called stereoscopic vision. There are numerous of companies that harness, but one company that comes to mind is nvidia with their 3d Vision Glasses (http://www.nvidia.com/object/3D_Vision_Main.html). Like theOcelot said, you close one eye, render the left position eye, then close the left eye then do the same for the right eye. Here is a article I found on stereoscopic vision that you can read about: http://www.vision3d.com/stereo.html.

I have never tried to render in stereoscopic vision so I do not know how you would go about setting it up, but there are many games that uses this. Nvidia has a list on compatible games that uses their 3d vision glasses

Hope that helps.

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Quote:
Original post by chickens1127
Any tutorials or links???


http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_Stereo.pdf

Its basically all handled by the driver, but that document goes over a few things you need to pay attention to in order to get optimal results.

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Hey, I was at PAX EAST last weekend and there was a booth there to test out watching someone play Just Cause 2 in 3D. We put these 3D glasses on (which were pretty stylish) and looked at the huge screen that was setup and everything came to life. Some scenes looked better then others, like when the guy on the ground was fighting a helicopter, but, others were dull, like when the character was running down a sreet with nothing going on.

Still, 3D tech for games does excist, will be in homes soon, and is pretty amazing.

I do have to say though, I am not a big fan of 3D and I don't so much think this would be a great direction for the whole gaming industry to go, for my own reasons.

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You've been able to do this with existing FPS games (even ones not specifically designed for it) since the early 90's.

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As others have stated, the video game industry has already been teetering on the edge of 3D for a while now. I think the tech for true (no glasses) 3D is still a few years off however. In the coming years I do see 3D coming to households, forming it's own niche much in the same way motion gaming has. You won't see me rushing out to get any 3D games though.

I believe both of the original questions at hand were answered, so there's my two cents. Take it for what you will. :)

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It would be really nice if nvidia offered an api to control their 3D vision applications. I simply don't trust the intelligence of a driver to navigate all of the complex projection systems I would want to use. Even screen-space post-processing (deferred rendering anyone?) could be nerfed by the nvidia stereo if used improperly. It would be really, really nice to be allowed to actually customize your game for that experience send two framebuffers to the system, left and right, and have the 3D vision software use that instead of the driver taking over. They wouldn't even have to make an extension for it: OpenGL has had the functionality for over 15 years and its not supported!

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