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GetTransform in D3D10

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hi i am wodering , does direct3d10 has the method that get matrix of view or projection matrix like GetTransform() in D3D9? thanx.

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Direct3D 10 doesn't have a fixed-function pipeline, which is what those transforms were used for, so no, it doesn't have an API like that. Instead, you set your transforms as shader constants/effect parameters.

Since you were the one that set the transform in the first place, you could just track it yourself in your code (which is, honestly, probably the ideal way to handle it anyway)

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