sat collision detection

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2 comments, last by dantheman1337 14 years ago
how do i preform the sat (Separating Axis Theorem) collision algorithm? help would be appreciated. ive been googling but no luck.
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Coincidentally I have these 2 threads open in my Desktop:

http://www.gamedev.net/community/forums/topic.asp?topic_id=545071
http://www.gamedev.net/community/forums/topic.asp?topic_id=346956&PageSize=25&WhichPage=1

Specially Thread 346956 is legendary
it's a bit old. a few more threads...

http://www.metanetsoftware.com/technique/tutorialA.html

http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php

http://www.gamedev.net/community/forums/topic.asp?topic_id=564291

http://www.gamedev.net/community/forums/topic.asp?topic_id=557457

I ought to write it down in a more coherent manner... :/

Everything is better with Metal.

thank you very much! ill try this out :)

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