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[xna] include/combine shader

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Is it possible, in XNA, to include/combine shaders?? I have 2 shader files which i want to combine as one big shader file when i compile my project. Is anything like that possible??

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Well you can use #include just like you can in C++. This basically just jumps all of the shader code from one file into the other. If you actually want to combine the overall effects from multiple shaders there's nothing automatic for that, you'd have to do it yourself either manually or by writing code to combine shader fragments.

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