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w00

[xna] include/combine shader

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w00    122
Is it possible, in XNA, to include/combine shaders?? I have 2 shader files which i want to combine as one big shader file when i compile my project. Is anything like that possible??

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MJP    19753
Well you can use #include just like you can in C++. This basically just jumps all of the shader code from one file into the other. If you actually want to combine the overall effects from multiple shaders there's nothing automatic for that, you'd have to do it yourself either manually or by writing code to combine shader fragments.

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