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NoiseGrinder

There are some differences between DX SDK Documentation and Samples

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Er... My SDK version is November 2008. The problem is in the D3D 10 Tutorial 9: Meshes in DXUT. the documentation says that you can use CDXUTMesh10 class to load and render mesh, but the sample uses CDXUTSDKMesh, which is not recommend for real-world application... And the same problem occurs in Tutorial 10. If the documentation is incorrect, then i'd have to read the header file, that's a really headache...

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