There are some differences between DX SDK Documentation and Samples

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1 comment, last by NoiseGrinder 14 years ago
Er... My SDK version is November 2008. The problem is in the D3D 10 Tutorial 9: Meshes in DXUT. the documentation says that you can use CDXUTMesh10 class to load and render mesh, but the sample uses CDXUTSDKMesh, which is not recommend for real-world application... And the same problem occurs in Tutorial 10. If the documentation is incorrect, then i'd have to read the header file, that's a really headache...
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Where in the documentation is this? I can't find anything like that in my version (August 2009).
The area is Direct3D 10, Tutorial 09: Meshes in DXUT.
Maybe this part has been removed in your version.

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