I have tried that already.. its not a fillrate problem.
It seems I just have to live with this problem..
Display Lists and vertex arrays...
You aren''t swapping buffers, are you ? If you do, remove it, since it will synchronize you to the refresh frequency of your screen, that''s not very good for performance measures... And remove any glClear().
Check this Siggraph course by Mark Kilgard. You probably want to look at the Tuning your Opengl Application chapter. It''s a couple years old but still pretty useful.
http://reality.sgi.com/blythe/sig99/advanced99/notes/node343.html
http://reality.sgi.com/blythe/sig99/advanced99/notes/node343.html
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement