Quote:Original post by InvalidPointer
Quote:Original post by Waaayoff
I realize that you can't give me a precise number but a range on average would be nice.
I would like to know the ranges for these kind of games:
FPS - Such as Call of duty 6
RTS - Such as Age of Empires
As for MMORPGs, how many polygons if the game focuses on graphics such as Age of Conan, and if it focuses on gameplay, such as Darkfall which promises that it can handle battles with 200+ players
Thanks :)
I'd like to point out that Age of Empires never used polygons at all. It's all blitting/sprites.
I think he's referring to Age of Empires 3, since CoD 6 is a recent game. If that's the case, the game does have polygons, and there's an option to switch between low poly and high poly models.
As for polygon count, I'd expect that both CoD6 and AoE have less than a million polygons on screen at any time.
In CoD, you have the player model about 4 ally models, and up to about 15 enemies, each of which with ~20K polys. With them alone, that's 400K polys. Then you have buildings, scenery and, which probably aren't as detailed as the players - so they'll probably take up around 200K polys. Even with another 100K for weaponry models and vehicles, that's still only 700K, and then on top of that there's scene management, which reduces the visible poly count.
For Age of Empires III, battles usually take place with up to 200 units visible on the screen. We'll say each of these units has about 500 polys, since they're very small when viewed by the player. That's 100K on units. then you have the terrain, which is quite detailed in AoE 3, but still likely under 10K polys visible. Buildings and other static meshes are likely another 10K at any one time. So that's only 120K by my estimate.
As for the two MMOs, I've never played them, so I can't really say :)