Sign in to follow this  

Stencil buffer question

Recommended Posts

Hey everyone! Here is a problem:having a stencil buffer activated with a function: glStencilFunc(GL_ALWAYS,0,0); glStencilOp(GL_KEEP,GL_KEEP,GL_INCR); i draw only one object,so once i have it,object's pixels in a stencil buffer are all equals to 1.I can check it this way: glStencilFunc(GL_EQUAL,1,1); Now,if i change reference and mask value to 0,i will still have my object on a screen(meaning it has passed the test)!Can anyone explain how is it possible?And it happens in more complex cases,just as if there is nothing in stencil buffer but 0's.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this