Sign in to follow this  
SuBXaX

Physics Engine coding

Recommended Posts

SuBXaX    106
Hello everyone, i'm new at this forum, but i'v started to read it fue years ago. So i'v been coding about 5 years from now, i have average skills at maths and physics. I know vectors, matrices, trigonometrics, giometrics and that kind of stuff. I writed a game engine and i'v allways wanted to make a 2d physics engine. And the question is, am i going to far?. I know that to write a physics engine would be hard. And were i can start?. I never coded physics before.

Share this post


Link to post
Share on other sites
Palidine    1315
Buy this book: Real-Time Collision Detection

But it's a very hard topic. Most people just use existing libraries because writing a good physics engine can take years. Obviously if this is interesting to you plow ahead.

It's probably useful to take a look at other engines anyway so you get a feel for the interface: Box2D, PhysX, Bullet are all available for free and are very good.

-me

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this