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Text in OpenGL!! I''ve looked at NeHe''s both Font Codes, but it seems pretty useless to use 3D text to display debug information (FPS, X, Y, Z ...) Any other...except GDI!

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wglfontBitmaps or textured quads

regards
Jindrich Kolman

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check the faq http://www.frii.com/~martz/oglfaq/ section 9 u want to use a 2d orthogonal projection matrix

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