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DirectX Book

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Quote:
Original post by mancubit
the book recommended is pretty dated and as far as i know, it uses the old fixed function pipeline. Better get the newer version of this book:

Introduction to 3D Game Programming with DirectX 10


There is a version for DirectX 9.0c which if Matthew doesn't have DirectX 10 hardware or Windows Vista/Windows 7 would be more appropriate:
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach

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