Jump to content
  • Advertisement
Sign in to follow this  
kaktusas2598

Can Windows API change SDL?

This topic is 3031 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Ok, I'll try. There are two api's : SDL and Windows. There are many functions with input, sound, graphics and etc. in SDL, and I want to create 2D game using Windows API. I know there are many useful things in SDL, and all these things that are in SDL, are in Windows API too?

Share this post


Link to post
Share on other sites
Quote:
I know there are many useful things in SDL, and all these things that are in SDL, are in Windows API too?
No. SDL doesn't just wrap the Windows API and other OS APIs under a single cross platform API. It does provide some additional functionality.

If you use the Windows API and nothing else, expect to do some additional work.

Share this post


Link to post
Share on other sites
Using SDL isn't going to give you experience or knowledge on how to use Windows API. One of the benefits of SDL is precisely that: It abstracts the Windows API away so you don't have to deal with it.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!