Sign in to follow this  

[XNA] Spherical Texture/Bump Mapping

This topic is 2814 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, does anyone know any good tutorials, or can explain how You can Map a Texture or Height map? onto a Sphere. I Am trying to create a Planet (A Large Circle) on my Game and whenever I render it with a texture, the texture is at current places between each vertex so I end up with 100s of the same texture mapped 100s of time on my Circle. The Other thing I wanted to do Which I understand is texture bump mapping, where I map a hight map onto a Sphere. Thanks in Advance ^^

Share this post


Link to post
Share on other sites

This topic is 2814 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this