SFML error (Stack corrupted)

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1 comment, last by Juanxo 14 years ago
Hi: I'm trying to load some textures with SFML/OpenGL. I received an error every time I ran my app, so I tried to simplify my code. Finally, I came with this code, but the error is still there.

#pragma comment(lib, "sfml-graphics-d.lib")
#pragma comment(lib, "sfml-window-d.lib")

#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>

int main(int argc, char** argv)
{	
	sf::Window window(sf::VideoMode(800,600,32),"HOLA");
	sf::Image image;
	image.LoadFromFile("Imagen.bmp");
	window.Close();

	return 0;
}

I have Visual Studio 2008 Pro. And the error is "Run-Time Check Failure #2 - Stack around the variable 'image' was corrupted." Thanks
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I had this exact problem; just a sec while I dig out the thread.

EDIT:
Here.
Wow, what a weird bug!
Thx, I have fixed it

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