Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

nanobyte

Time based modeling

This topic is 6188 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am having trouble implementing time based modeling in my directx game. I am using the CHiResTimer.h that comes with the opengl game programming book. Here is some sample code: ship.SetPosition(x + (800* timeElapsed)), 410); The problem is that every few seconds the speed of the ship speeds up and slows down and doesn''t stay constant. I got the code to work perfect when I was using 3d coordinates, but in 2d, it just doesn''t work well. Does anyone know where I can find some code that does time based modeling that I can use? Thanks, Chris Lynch

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!