Archived

This topic is now archived and is closed to further replies.

D3D8 MipMapping help request

This topic is 5972 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m trying to get mipmapping working for a demo I''m getting ready for next week. I''m stuck though, and could most urgently use your help. I''m trying to get D3D8 to create the mip levels for me using D3DXCreateTextureFromFileEx. I''ve read the help and passed in the parameters that seem to be good, but the information structure that it fills tells me there is 1 mip level, rather than the X mip levels I''m asking it to generate. Is this normal? Perhaps it will always return 1 if the original bitmap has only the main image. But I want it to create the others. Thoughts? PS: I''m using repeating textures by using texture coordinates > 1. Is it possible also that the smaller mipmap levels will NOT be used in this scenario when far away? Thanks, Malachii.

Share this post


Link to post
Share on other sites