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PRBSP_TransformEntity???

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How do I transform a BSP without rendering it? It seems that the Transform thing is merged with the render thing. I don''t want to render the BSP (its just for collision). Thanks -Rich

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BSP''s are never transformed to world space for collision. Instead the rays are transformed by the inverse of the BSP''s transformation matrix. This is handled by the built in collision detection routines so you don''t have to worry about it.

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