Flipscreen problem
I am creating a primary surface with 1 back buffer.
For double buffering (screen flipping).
My problem:
The screen flipping works on my ATI Rage PRO.
But on all Geforce2 cards the screen flickers, as if the backbuffer is empty.
What can i do?
Hmmm.... Does it flicker in white? I have a simlar problem when I opens a fullscreen mode other than the one I use in windows. I traced the error to my message pump and a call to DefWindowProc. I haven''t really solved the problem yet though...
// Javelin
-- Why do something today when you can do it tomorrow... --
// Javelin
-- Why do something today when you can do it tomorrow... --
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