Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

jerry2

The AI in Tactic games

This topic is 6185 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

how can we make AI in complex tactic games,such as Heroes of Might and Magic.Especially in the building and interior. jerry2 Programming,make a whole new world.

Share this post


Link to post
Share on other sites
Advertisement
You wouldn''t happen to be a friend of JeffK''s would you? Just checking.

Anyway, about your quesiton, I don''t have any experience with that part of the AI world, but there are some smart people here who can help you if you''re serious.

Nutts

Share this post


Link to post
Share on other sites
What does Heroes of Might and Magic do that is interesting? I''ve never played the game, but if I knew what was special about it, I could perhaps contribute a few hints.

Share this post


Link to post
Share on other sites
hehe, well, it was sorta a joke. JeffK is a character on somethingawful, who always is talking about his friend Jerry

http://www.somethingawful.com/jeffk

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!