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RipTorn

Xen Graphics API for XNA released (Version 1.8 - Including new HDR lighting sample)

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Hello, my name is Graham Aldridge. It's been nearly 4 years since I last posted on GameDev.net, so I thought I'd share what I've been up to: www.codeplex.com/xen Xen is my XNA based API. With an emphasis on high performance 3D, Xen is designed specifically to make XNA code faster, easier to write and less error prone. The project includes a whole bunch of tutorials. New to 1.8 is a large tutorial detailing character relighting; covering topics such as HDR compression, gamma correction, tone mapping, spherical harmonics, etc: XNA Dude gets serious, dreams of sailing the great seas Xen does many things to help improve efficiency and automate tedious, error prone tasks. For example, in Xen HLSL shaders automatically generate .NET binding classes. This helps you catch errors much earlier, and it eliminates complex string based property assignment (a Vector4 defined in a shader is a Vector4 property in the binding class). The project also includes a set of optional classes for Animated models,
">GPU accelerated particle systems and a number of other useful tools. It's open source, and works on both Windows and the Xbox360 I greatly appreciate all feedback, and I love seeing the cool things people create with it [cool] Thanks for reading [smile] Here is another picture from the HDR lighting tutorial: Even more serious [Edited by - RipTorn on April 11, 2010 8:08:40 AM]

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