Jump to content
  • Advertisement
Sign in to follow this  
zyrolasting

[C++] cin and it's own output

This topic is 2992 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When asking the user to enter data via std::cin, is there a way to modify the buffer they are typing into on the fly? (I.E. Default values, forcibly inserting a newline after so many characters, or using SetConsoleTextAttribute to turn text after a known limit with getline() red)

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!