Jump to content
  • Advertisement
Sign in to follow this  
Tubos

Vertex Buffer Allocation Cost [SlimDX]

This topic is 2991 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I allocate and dispose several small vertex buffers per second. Every vertex buffer contains 10-100kb of data. It's used for particle systems. Is this allocation and freeing of vertex buffers expensive? Would it make sense to re-use vertex buffers?

Share this post


Link to post
Share on other sites
Advertisement
Allocation is going to be very costly, it's never something you want to do mid-frame. You should re-use a vertex buffer if you can.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!