Jump to content
  • Advertisement
Sign in to follow this  
GlaiveVehem

about SDL_BlitSurface()

This topic is 3168 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is it okay to blit surface with a negative coordinates? Can it cause to crash my game if I keep using negative coordinates? Since they declared SDL_Rect x and y a Sint16 ( If im correct its a signed integer 16 bits ) I think its okay to use negative numbers but I just want to be sure about this.

Share this post


Link to post
Share on other sites
Advertisement
It's fine.

See this.
Quote:
Only the position is used in the dstrect (the width and height are ignored). Blits with negative dstrect coordinates will be clipped properly.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!