Jump to content
  • Advertisement
Sign in to follow this  
EternityZA

blender action: interpolating between first and last key frame

This topic is 3167 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey. i have created some looping atack actions for my character and i would like to preview them in blender without having to copy the first keyframe to the end. Also is it possible to set up a sequence of actions to preview them in succession while also interpolating between the first keyframe of the next action and the last keyframe of the current action. Thnx in Advance!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!