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koom

RTS units textures

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koom    122
Hi We are developing a small RTS game and I have one simple question for you: Given one unit will take maximally about 50 - 100 pixels on screen and they are 3d models(like in TA), how would you as artists do textures? One texture for whole unit or more small ones? And how big will thy approxamately be, 50x50...? I know you cant say when you dont know anything more, but give me just an idea please. Thank you regards Jindrich Kolman

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catski91    122

Generally, it''s pointless to make a texture any bigger than it''ll appear on screen, so you probably won''t want to make them much bigger than 50x50. Not knowing anything about your units, I can''t really say any more, but if there''s no compelling reason to break the textures up, then why would you?

In short, do as little as you need to make it look good.

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koom    122
Sorry I had to state Im only programmer without experience in modelling and Im currently working on textures handling so I needed an idea. Now Im using big named bitmaps divided into smaller in our editor, seems to be good approach.

regards
Jindrich Kolman

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