• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

arcangelg

Status bar and Scroll bars

2 posts in this topic

Hi, When I create a status bar and the main window has horizontal scroll bar, the status bar is above the scroll bar and no below. The MSDN documentation says that the status bar is created by default at the bottom of the window. Someone can help me please? Thanks a lot. Arcangel
0

Share this post


Link to post
Share on other sites
Are you sure the scroll bar and the status bar are being attached to the same HWND? The status bar might be attached to a child window inside the main one, and the horizontal scroll attached to the parent. Doubt it, but maybe...

Magmai Kai Holmlor
- Not For Rent
0

Share this post


Link to post
Share on other sites
quote:
Original post by Magmai Kai Holmlor
Are you sure the scroll bar and the status bar are being attached to the same HWND? The status bar might be attached to a child window inside the main one, and the horizontal scroll attached to the parent. Doubt it, but maybe...

Magmai Kai Holmlor
- Not For Rent



Magmai, Thanks for answer

I verified that and it is right. I use hwnd = CreateWindowEx(...) for the main window with WS_HSCROLL style.
Then I create the scroll bar with CreateWindowEx(...) using hwnd for parent window.

I dont know where is the problem, but I am looking for an source code example.

Thanks again,
Arcangel
0

Share this post


Link to post
Share on other sites