Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 6192 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am working on a terrain-engine and suddenly realised something curious: When I draw (with Direct3d, voodoo2) my terrain (array of points [512][512]) one time with the coordinates D3DVECTOR(512.0f,0.0f,512.0f) for the edge upper right, and one time with D3DVECTOR(1024.0f,0.0f,1024.0f), it becomes slower. What I mean, I just scale the whole terrain with the factor 2. But there aren''t more polygons or vertices. It isn''t much more slower, but sometimes it dosn''t work as fluently as with 512.0f. So is it slower to work with big objects ? (If it is so, why?)

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!