Jump to content
  • Advertisement
Sign in to follow this  
Affliction2102

Demolition Simulation

This topic is 2992 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. just doing my major research project and decided to do a building destruction demo. intending on using PhysX and GameBryo. just wanted some advice/links/ebooks on where to start looking for : - The programming of explosions - Forces and physics used in buildings. - how to calculate explosions damage at dist x from blast point. also fyi. im not so much interested in the shaders, graphics, blah blah just would be happy if it was single color meshes. also i intend to start with just the frame of the building itself. no walls , windows, etc.

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by Affliction2102
undergrad. also i want all the destruction to be done programmatically. not with animations. so phsyx has some modules for stuff like that?


Why not just look at the PhysX documentation*? Or is that outside the scope of undergraduate research projects these days?

* this is actually a far more helpful suggestion than just telling you that the answer is yes.

Share this post


Link to post
Share on other sites
thanks i think.
i just wanted to know whether anybody new any books off the top of their head about game style physics. but not just the main stream physics for game programmers style because alot of them are geared at developing physX style engines. i just need help knowing where to start looking for structural physics and explosion physics. i was going to use physx regardless so when i started researching i would have come across the stuff mentioned by previous poster. i just thought i would ask incase someone had done a similar project and had any advice where to start. Thanks.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!