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JWalsh

OpenGL [XNA] NeHe Style XNA tutorials with XNA 4.0

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Hi All! Back in 2007 when I was first learning XNA I adapted the first 10 or so of NeHe's OpenGL tutorials to XNA 2.0 and posted them here on GameDev.net. They got A LOT of attention. However, since then a lot has changed in XNA, with XNA 4.0 having tons of breaking changes. So I've decided to re-visit the NeHe tutorials, in addition to writing some of my own. You can find the NeHe tutorials written in C# with XNA 4.0 on my brand new blog Game Developedia. (Yes, after 10 years of being active in the GameDev web community I'm finally starting a real blog) These tutorials are more than just a re-write of the NeHe tutorials, however, as I highlight some of the key differences between XNA 3.1 and 4.0 as I work through the code samples. So if you're interested, check out the blog. Cheers!

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Thanks! I'm going to try and get 1 tutorial a day done for a while. So tutorial #2 should be up tonight or tomorrow.

Cheers!

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Quote:
Original post by JWalsh
Thanks! I'm going to try and get 1 tutorial a day done for a while. So tutorial #2 should be up tonight or tomorrow.

Cheers!

**Did you ever know that you're my heeeeeeeeeeeeeeeeeeeeeeero....**

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Alpha,

The tutorials are for XNA 4.0, which is built on Visual Studio/C# Express 2010. The good news is there's only a single download you'll need, and you can get the XNA 4.0 CTP here.

XNA 4.0 had lots of breaking changes. The project download files and source code on my blog will not work with XNA 3.1.

Note: This is just a CTP. XNA 4.0 isn't officially out yet, but a number of people wanted to get a jump on WinPhone 7 development, so they released the CTP. In spite of the download name (Windows Phone Developer Tools CTP), you can use it to build XNA 4.0 apps for PC, Xbox 360, and yes... WinPhone 7.

Cheers!

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I think that you shouldn't go down the same route as everyone else with the tutorials. I reckon you should take us by hand through the creation of different types of games.

Like for instance an RPG:

1 - get the project set up
2 - get the camera working
3 - get a model loaded and moving
4 - get some npc's loaded and implement picking for interaction etc...

or a FPS and just get all the basics covered to make an incredibly simple FPS.

I think it would be far more beneficial to the community if you went down these lines. But thats just my opinion :) It would probably take quite a bit more work, but in the end newbie programmers like myself would go back to a site like that time and time again to learn how to make their own games.

Tell me what you think! :)

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Original post by emforce
I think that you shouldn't go down the same route as everyone else with the tutorials. I reckon you should take us by hand through the creation of different types of games.

Like for instance an RPG:

1 - get the project set up
2 - get the camera working
3 - get a model loaded and moving
4 - get some npc's loaded and implement picking for interaction etc...

or a FPS and just get all the basics covered to make an incredibly simple FPS.

I think it would be far more beneficial to the community if you went down these lines. But thats just my opinion :) It would probably take quite a bit more work, but in the end newbie programmers like myself would go back to a site like that time and time again to learn how to make their own games.

Tell me what you think! :)


That reminds me a lot of the Wrath Lands video tutorials (http://www.rdxgames.net/projects/wrathlands/index.html), where he went over how to make a text-based RPG in C++. I would absolutely love it if you would do something similar to this with your blog tutorials. Then again, I'm pretty content with waiting to see what your Level-Grind Online project has in store for me as well. :D

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