Jump to content
  • Advertisement
Sign in to follow this  
Larry91

Culling mode

This topic is 2990 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
You can't, the culling mode isn't stored in .X files, and unless you know the direction a particular triangle in the model is facing, you can't work it out.

Share this post


Link to post
Share on other sites
The best you can do is to open the vertex and index buffers, get triangle information out and do this AFAIK.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!