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Free spot light ASE file question(anyone take a crack at this?)

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I created a Free spotlight in 3d Studio max and exported an ASE file with it. *LIGHTOBJECT { *NODE_NAME "light" *LIGHT_TYPE Target *NODE_TM { *NODE_NAME "light" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.0000 1.0000 0.0000 *TM_ROW1 0.0087 0.0000 -1.0000 *TM_ROW2 -1.0000 0.0000 -0.0087 *TM_ROW3 -45.5701 94.3201 -16.8439 *TM_POS -45.5701 94.3201 -16.8439 *TM_ROTAXIS -0.5790 -0.5790 0.5740 *TM_ROTANGLE 4.1837 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 -0.7055 -0.7087 *TM_SCALEAXISANG 0.8781 } *LIGHT_SHADOWS Off *LIGHT_USELIGHT 1 *LIGHT_SPOTSHAPE Rect *LIGHT_USEGLOBAL 0 *LIGHT_ABSMAPBIAS 0 *LIGHT_OVERSHOOT 0 *LIGHT_SETTINGS { *TIMEVALUE 0 *LIGHT_COLOR 1.0000 1.0000 1.0000 *LIGHT_INTENS 1.0000 *LIGHT_ASPECT 1.0000 *LIGHT_HOTSPOT 0.5000 *LIGHT_FALLOFF 1.0000 *LIGHT_TDIST 240.0000 *LIGHT_MAPBIAS 1.0000 *LIGHT_MAPRANGE 4.0000 *LIGHT_MAPSIZE 512 *LIGHT_RAYBIAS 0.0000 } } What I wanted to know is what to do with that information so that I could have an object that points in the same direction as that light. I know that TM_POS is the origin of the light, and my guess would be that TM_ROWx describes a matrix that would get you properly oriented. It's guesswork, and I don't know any of the matrix math necessary. Can anyone perhaps give me some insight here? Any info would be really appreciated. Thanks a bunch guys. -Hostile Edited by - Hostility on August 7, 2001 8:58:26 PM

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