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C3rial

3ds max fbx export uvw problem

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Hi guys! I'm trying to export an editable poly to .fbx. When I try exporting without the skin-modifier it works just find (both with and without baked textures). But when I've got the skin modifier on I get problems with the uvw-mapping on export. I've tried figuring out the problem and have spent lots of hours searching for a fix, but I can't find it. Some claimed that using baked textures would fix it, but that didn't work. Even in the example they used they didn't use a skin-modifier. Have also tried putting the different modifiers in a different order in the stack. Still get messed up uv-coordinates. Here's the error message I get on export from 3ds : "The plug-in does not retain the orientation of Diagonals on Editable Poly objects. This could have an impact on modified UV coordinates." Anyone have any ideas on how to fix this? Regards!

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That sounds like you've used the "turn edge" feature and it's not supported on export to me. Just guessing, but it does fit.

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Well, I might have :D
Hehe! I'm using a free model I've downloaded
from the one and only internet of doom.
So...I'll try what I should have done some time ago....try a different model :P

Thanx for the heads up!
I'll try this out and report back :)

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