Jump to content
  • Advertisement
Sign in to follow this  

Depth-sorting of multiple overlapping particle systems

This topic is 3080 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, my particle system runs in a vertex shader (DX9). The drawing order matters and Z-buffer or premultiplied alpha is not an option. To perform depth-sorting within one vertex buffer, the CPU could sort by depth and update the index buffer. Now what if there are multiple overlapping particle systems?? I could combine them into one system. That's difficult because the particle systems do not spawn at the same time. I'd need to resize and update vertex buffers a lot. Are there any other options to depth-sort particles from multiple vertex buffers?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!