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What algorithm for a bubble shooter ?

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Hello, I'm working on a Bubble Shooter like this : http://www.flibus.com/games/4055/bubble-spinner-2.html And I'd like to know what is the best method to find the bubbles to destroy when a line of bubbles is removed. The A* algorithm is a good idea ?

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You don't need A* for it. Just do a flood-fill (eg using breadth first search: http://en.wikipedia.org/wiki/Breadth-first_search) or something similar.

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